//Veena Swaminathan
//Code for Lab 2, "Exploration on Mars"
//Sunday 29 July 2001 

#include "colors.inc"
#include "shapes.inc" 
#include "shapes2.inc"
#include "textures.inc" 
#include "stones.inc"

camera{

location <0,-1,-2>
up <0,1,0> 
right <1,0,0>
look_at <2,2,3>



background {color Red}

light_source {<-2,-2,-3> color Clear }//shadowless}

plane{

<0,5,0>,0 
pigment {

bozo
turbulence 0.85
octaves 6
omega 0.7
lambda 2

color_map {

[0.0, 0.1 color red 0.85 green 0.85 blue 0.85
color red 0.75 green 0.75 blue 0.55]
[0.1, 0.5 color red 0.75 green 0.75 blue 0.55
color Clear]
[0.5, 1.001 color Clear
color Clear]
}

scale <6, 1, 6> 


}



object {

intersection {
plane { < 1, 0, 0>, 1 rotate < 0, 0, 40>}
plane { <-1, 0, 0>, 1 rotate < 0, 0, -40>}
plane { < 0, 0, 1>, 1 rotate <-40, 0, 0>}
plane { < 0, 0, -1>, 1 rotate < 40, 0, 0>}
plane { <0, -1, 0>, 0 }
translate <0 ,-1, 0>


pigment {color Red} 
no_shadow 

}

/*
sphere {

<-2,6,4>,2 
hollow on
texture{ 

pigment {

onion //color red 0.85 green 0.15 blue 0.15 
}
finish {Shiny}
}

translate <-1.0, -1.0, -1.0> // <dX dY dZ>
// rotate shape or texture around <0 0 0>, relative to current orientation
rotate <0, 45, 0> // <dX dY dZ> (in degrees)
scale 0.7


*/
object {

sphere {
<0, 0, 0>, 1 
scale <0.8, 0, 0.8> 
translate <2, 1, 0>
rotate <0, -20, 0>
hollow
}

finish { Dull }
pigment {color Gold }

clipped_by { plane { y, 1.3 inverse } 
}



global_settings { assumed_gamma 1.0 }


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